﻿using System;
using System.Text;
using System.Threading;
using System.Reflection;
using System.Collections.Generic;
using LuaInterface.Exceptions;
using KopiLua;

namespace LuaExecuter {
	public class LuaCallCsExecuter {

		private Lua _Lua;
		public void Init () {
			_Lua = new Lua ();
			GC.Collect ();
		}
		public void Destroy () {
			_Lua = null;
		}

		public LuaCallCsExecuter () {
		}

		public void execute () {
			Console.WriteLine ("LuaCallCsExecuter");
		}


	}
}

